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Mini2D - Correctly drawing glyphs

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I've created a library that runs on top of Tiny3D for creating 2D applications (and possibly games) over on my Github (https://github.com/Dnawrkshp/mini2d). It is designed to simplify your code by providing the means to load and draw images and fonts, load and play sounds, interact with the OSK and Message Dialog, and handle changes in the pad. It's also written in C++.

Just recently, I rewrote the Font class because of some severe annoyances I had with rendered text. Many glyphs...

Mini2D - Correctly drawing glyphs

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